Yield Fields
The Farmers Co-opFlywheels

Flywheels

In short: The Farmers Co-op is the engine of Yield Fields. It collects Co-op Dues from every harvest and feeds them back into the farm and its rewards. More farmers and more harvests grow the Farmers Co-op, deeds earn more, and the whole economy compounds. More volume, more rewards.

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Everything in Yield Fields is subject to change, including these numbers and mechanics. We'll give players ample notice before any change.
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These flywheels switch on when farming launches.

The main flywheel

The Farmers Co-op fills. It's seeded with ████ on day 1, and every harvest sold pays Co-op Dues into it.
Speculation follows. A busy, growing farm draws attention, new players and trading in the 1 official pool.
Every trade pays fees. Each $YIELD buy and sell pays tax, split between the Farmers Co-op and the deeds' Root Cellars, with a small team cut. The extra from heavy selling all goes to the Farmers Co-op.
Fees fund rewards. Rewards pull in more players and more volume, and the Farmers Co-op has more to feed back into the fields. Back to step 1.

The volume problem

The main flywheel turns volume into rewards. The hard part is getting the volume in the first place: most onchain games and protocols never figured out how to incentivize it.

Yield Fields is built to tackle exactly that. Our answer is ████████████ (classified), and it's revealed at launch.

In plain terms

More farmers and more harvests grow the Farmers Co-op, and the buzz follows
Trading volume, including speculative volume, is what funds rewards
Deeds make Fertilizer, and farmers use it to grow faster
Every crop sale pays Co-op Dues into the Farmers Co-op
Fees fill the deeds' Root Cellars, and every burn leaves fewer deeds to share them

Supporting flywheels

Three more flywheels feed the main one.

1. The land feeds the fields

Stake a Founding Deed and build a Fert Deck. It costs 0.01 ETH at launch.
It makes Fertilizer around the clock. Higher Fertility makes more, and claimed Fertilizer never expires.
Farmers use it for faster harvests. Deed holders use it themselves, or export it and sell it to farmers.
Faster harvests mean more planting and more sales.

More volume, more rewards: every extra sale pays more Co-op Dues into the Farmers Co-op.

2. The fields feed the Farmers Co-op

Farmers buy seed packs at the Cornhub with ETH, plant them and harvest.
Every sale pays Co-op Dues, to the Farmer for $YIELD or to the Broker for ETH.
The Farmers Co-op grows with every sale, and feeds it back into the farm and its rewards.

More volume, more rewards: every crop sale gives the Farmers Co-op more to feed back into the fields.

The full picture is on How the Farmers Co-op works.

3. Fees come back to deed holders

Build fees stay in the deed staking contract and fill the deeds' Root Cellars, alongside their share of the trading tax
Claim fees: every deed reward claim pays a ███% fee. Part goes back to all staked deeds by Fertility, and part goes into the Silo
The Farmers Co-op: ██████████ (classified)

More volume, more rewards: the more $YIELD trades, the faster the Root Cellars fill.

See The Root Cellar.

Burns make every deed stronger

Burn a staked deed to cash out its Root Cellar in ETH and win the Windfall, a share of the Silo in $YIELD. Higher Fertility takes a bigger share
The Silo never empties. What a burn leaves keeps growing with every claim
Every burned deed is gone for good, so the deeds that remain share future fees among fewer deeds

How to burn is on The Silo and the Windfall.

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Burning is permanent. The deed is gone for good, and there is no undo.

Something else in the soil

Word is, it's truffles. Every truffle ███ ████, and the details stay sealed until farming opens. See Classified.

Why it holds together

Busy days fund quiet ones. What the Farmers Co-op collects on a busy day keeps working for the fields long after
Heavy selling feeds the Farmers Co-op. The extra sell tax lands there exactly when selling spikes
Fees stay in the game. Royalties go to the project treasury, not the team. The launch tax goes to a wallet set by the team, with 100% used for in-game initiatives
More markets later. Crops, seeds and packs can go on OpenSea later, not at launch
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None of these flywheels guarantees a price, a return or any amount of rewards. They show how fees move through the game.

Next, Fees and risks.

Updated 30 Oct 2026

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